


Most Valorant agents don’t really fit into one mold, not even the one originally assigned to them by developer Riot Games, and upcoming agent Veto is the latest on that list based on its abilities and gameplay reveal.
With every new agent, Valorant’s skill ceiling climbs higher. Updates may favor duelists and raw aim, but the growing roster of sentinels and initiators proves that gunplay alone just isn’t enough to succeed in the tactical shooter. Players who can’t handle a barrage of abilities won’t last long in Valorant. Kay/O was Riot’s attempt to tone down the chaos of endless utility, but even in 2026, support agents can still feel overwhelming for many players.
Veto may be able to shut down post-plant meta to a large extent. While that trait is distinctly Sentinel-like, his ultimate also makes him a solid alternative during Reyna and her plunging pick rate.
Valorant’s 28th agent is a sentinel from Senegal named Veto. According to his description, Veto’s powers stem from a genetic mutation, suggesting he’s likely a Radiant.
Agent 28 is an aggressive sentinel capable of shutting down enemy utility from the backlines while also creating space by breaking into sites. Veto plays like a mix between Reyna and Kay/O, with added short-range teleport mobility. Altogether, his kit makes him an ideal sentinel for single-duelist comps on smaller maps.
These are all of Veto’s new abilities in Valorant:
The standout ability for Veto is his E, which is essentially a device that can destroy any devices vulnerable to gunfire. His Interceptor has the potential to be a meta-defining tool, especially in post-plant scenarios.
For example, Brimstone’s molotov is a projectile that can bounce off players before landing, meaning Veto can deploy his Interceptor near the Spike before starting a defuse. Once activated, the device can intercept and neutralize the molotov mid-flight, effectively nullifying one of the most common post-plant lineups in the game.

Valorant agent Veto. Image credit: Riot Games
Attackers will also gain a major advantage from Veto’s E when pushing into Ascent or Split’s B site, where Sage’s wall is a staple. Like Kay/O, Veto can nullify abilities, but his option here is even stronger. Kay/O’s knife must be timed before the enemy utility activates, adding both pressure and risk to its use. Veto, however, can adapt mid-round, using his E to destroy already deployed gadgets based on how opponents position and play.
But it’s the Intercepter’s ability to destroy Raze’s ultimate that’s truly stunned players.
With Veto’s E, teams can also deny information by wiping out Sova’s dart, Skye’s Seekers, and more.
Pair all of this with his ultimate, and Veto becomes a self-sufficient hybrid between a sentinel and a duelist. His ult makes him ideal for players confident in their aim who can take space and push sites without worrying about recon darts or disruptive utility getting in their way. Combine that with his teleport, and Veto has the kind of mobility usually reserved for duelists.
While Chamber can reposition across short distances, he lacks the utility to create space, something Veto seems built to do.
Veto’s utility lets him take aggressive fights, but his kit isn’t intimidating, making him a comfortable pick for players who have the aim to challenge their opponents but may typically shy away from duelists. Still, Veto seems far from overpowered. His kit can be countered with the right picks, as it doesn’t introduce an entirely new mechanic to the game. Players will likely adapt quickly and develop ways to shut down his powerful ability set.
Featured image credit: Riot Games

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