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The haters were right: Halo Infinite needed a Battle Royale


Halo fans before Infinite's release: "lol only normie gamers and streamers need a battle royale, arena shooters are coming back."

Halo fans now: *plays Warzone*

To start this off, I'll say that I was squarely on the side of Halo not needing a battle royale on release.

I was under the impression that the lack of focus on a BR would lead to more maps, new game modes, and the overall fresher Halo experience that we were longing for.

Now, it seems like none of that was the case and I haven't played Halo in months.

I don't think that a Halo battle royale would solve all of the issues with multiplayer. People still play Valorant, CS:GO, regular CoD, Overwatch, and a long list of other arena shooters.

The problem is that the lack of a BR didn't seem to translate to a better multiplayer experience.

Halo launched with only a handful of maps and game modes - some of which were an absolute headache to play. After a couple of weeks, you've already grinded to Onyx and have nothing left to do but move on.

The sluggish live development, overpriced and underwhelming Battle Pass rewards, and nearly impossible challenges all led to a game that's fun for a while, but can't keep fickle gamers hooked the way other games can.

343 Industries

The side of "Halo Infinite doesn't need a BR" was the side of trusting the developers to make a truly great arena shooter that we could play for years.

Unfortunately, most of us got bored an moved on months ago. It looks like the haters were right when they said that Halo would die without a BR.

That said, I'd love for 343 to turn it around, add more content, and bring me back to the game. As of now, I'm just not feeling it.

I would, however, load it up in a second if they announced a BR - so there's that.