The Regional Finals are right around the corner with the first three regions, namely, Southeast Asia (SEA), Western Europe (WEU) and South America (SA) set to duke it out to win a slice of the $100,000 prize pool and 380 DPC points.
Today, we will shift our focus on the most popular heroes heading into the regional finals, in one of the emerging regions, i.e., South America.
For a long time, they were lurking in the shadows when they had to play with high pings in the North American contingent.
But once the DPC was introduced, they started to get noticed and so did their playstyle; a perfect mix of aggression and chaos.
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The hunky tanky gangsta is ruling the hearts of pro teams in SEA. The sheer amount of combinations and setups that Mars brings to the front is absolutely crazy.
Mars is insanely tanky from early game and provides much value in terms of damage, sustainability and lane control.
As the game progresses, he becomes the frontline tank and initiator for his team, allowing his teammates to engage in meaningful team fights.
Mars is also a utility hero that can provide buffs to his allies through various items such as Pipe of Insight, Crimson Guard, etc.
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The old knitty granny fanning fire has been a constant across all regions.
Heavily magic oriented, Snapfire deals tons of damage; single-target, AoE (area of explosion) as well as slow.
She can also engage or disengage in a fight by feeding her pet dragon, Mortimer, cookies.
Boasting decent early stats, she is an excellent partner during the laning stage and can help her allies gain the upper hand by constant skirmishes.
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Atropos has become a popular pick in regions that know how to utilise him well. He may not be the most picked hero in SA but has over 58% winrate.
Bane’s dark and nightmarish abilities give him the prowess of being a disabler and a ganker as his high starting stats make him a menace to deal with during the early stages.
For support, he has four potent single target spells that can be leveraged during the laning stage by harassing the enemies and at the same time creating space for his allies.
Having the ability to lock down a target through his ultimate, Fiend’s Grip, he renders any hero immobilised unless his channelling gets disrupted, and in turn deals heavy damage.
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