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League of Legends release date: History, origins and evolution

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League of Legends is one of the most popular games in the world. With over 100 million active players, this game has redefined the MOBA genre and is the flagship title for Esports. The League of Legends release date matters to understand the game’s history, early concepts, esports, or simply curiosity.

When was League of Legends released?

League of Legends was released on October 27th, 2009. The game is a MOBA developed by Riot Games, published on Windows then macOS in 2013.

League of Legends received monumental success, reaching 35 million monthly players in 2012, 65 million in 2014, and eventually crossing the 100 million mark in 2017. In the previous years, the active players count in LoL remained in the 120 to 150 million range.

Before Release: The Beta and Origins of League of Legends

League of Legends originated as a spiritual successor for Defense of the Ancients. Riot Games co-founders Marc Merrill and Brandon Beck wanted to create a MOBA that would have more polish, reach, and lasting support.

League of Legends was the product of this. Initially, investors placed little faith in it, as this genre and the free-to-play monetization system did not hold weight at the time in the West. Regardless, they reached an agreement with Tencent and the game went on.

The closed beta started in April 2009 with 17 champions available to play, with the initial roster actually reaching 40 for the full release of the game in 2009. The game was initially set to be named League of Legends: Clash of Fates, but the subtitle was dropped before launch.

League of Legends at Launch

At launch LoL was something different altogether. The striking thing when coming across any 2009 or 2010 video on YouTube is how rough the graphics were. Similar to the MMOs of the time, with minimalist visuals solely meant to drive attention to effects, and flashing text. Colors were bright and vibrant, and the HUD took up half of the screen.

However, what people will mostly point to today is how wild the notion of design was. There were only 40 champions, but each one of them was a shot in the dark. 5-second stuns, dodges, mana drain, every kit at the time would be seen as broken today.

See also: LoL Champions by release date

Runes and masteries granted stats, skins were recolors or at best changes of clothing. The game was new and nothing was solved, though, so no one knew how to use the crazy things they had in their hands.

league of legends release history

Katarina of the Original 40 Champions. (Image Source: Riot Games)

How League of Legends Has Evolved Since Its 2009 Release

Since its release in October 2009, everything has changed in League of Legends. The roster has quadrupled, the map has changed alongside every monster, almost all items are new, in and out-of-game systems were revamped, monetization is fully different, and esports has become established.

Here’s a timeline of League’s major changes:

YearMajor changes
2009Release of the game
2010Season 1
Major visual improvements
2011Season One World Championship
Release of Dominion
Start of the Public Beta Environment
Season 2, streamline of the seasons
2012Roster reaches 100 champions
Twisted Treeline rework
Introduction of the Honor system
2013Rank tiers replace the visible ELO
Formation of the official professional leagues
Release of ARAM
Beginning of temporary game modes with One For All
2014Introduction of trinkets, first vision rework
First client rework
Ultra Rapid Fire
Summoner’s Rift Visual Update
2015UI rework
Massive item rework, making all items useful
Introduction of keystone masteries
2016Rework of the Draft system
Introduction of dynamic queue, removing ranked teams
Introduction of Hextech Crafting
Introduction of Elemental Drakes and Rift Herald
Removal of Dominion
2017Introduction of flex queue, replacing dynamic queue
Client rework (into the current client)
Honor rework
League of Legends reaches 100 million active players
Runes Reforged
Blue essence replaces Influence Points as the game’s free currency
2018Introduction of Iron and Grandmaster, tiers now only have 4 divisions
2019Failed test of role queue in North America
End of login screens
Introduction of Teamfight Tactics
Removal of Twisted Treeline
Elemental Rift, support items rework
2020End of the League boards
Mythic items
Launch of Wild Rift
2021Arcane Season 1
2022Introduction of Challenges
2023PBE becomes open access
Introduction of Emerald rank
Seasons have two splits, removal of preseason
2024Removal of mythic items
Seasons have three splits
Introduction of Vanguard
Introduction of client metagames
Arcane Season 2
2025Introduction of themed seasons, Atakhan, and Feats of Strength
Introduction of Swiftplay
Introduction of ARAM Mayhem
Splits no longer reset the rank
2026Removal of Atakhan and Feats of Strength
Introduction of the WASD control scheme
Introduction of role quests
Introduction of voice chat

League of Legends’ Global Impact

LoL started as a concept that was doubted by investors as it was exploring a mostly untested vein. A free-to-play game, meant to be accessible by anyone even with the lowest computer specs. For investors, that meant no guarantee of success or of revenue. For the players however, that meant every person starting on even footing, with only skill to differentiate one from another.

Riot organized major competitions with an appealing prize pool. On top of the LoL rank system, this made people want to be competitive. However, the real deal came in 2013 with the creation of the professional leagues. NA LCS, EU LCS (now LEC), LPL, OGN (now LCK), and the others; all circuits were replaced with leagues that played year-long – and still do today.

Compared to other Esports, League of Legends has a low prize pool for its World Championship – but its pro players have an actual salary, all of them.

By now, the LoL World Championship is the biggest Esports event. It’s broadcast in cinemas, on some national televisions, and obviously on Youtube, Twitch and others where it gets hundreds of millions of views. Mainstream celebrities participate to it, such as Imagine Dragons, Lil Nas X, NewJeans, or Linkin Park.

League of Legends’ all-time best player and six-time World Champion Faker has in fact become a mainstream celebrity. Granted the title of “national treasure”, he is one of the most popular figures in South Korea.

LoL made MOBAs popular at a time when there was little interest for them. Since then, many others were created riding off that interest. In turn, MOBAs caused the downfall of RTS games.

The Impact of League of Legends on Esports

League of Legends launched in 2009, and became an esport the next year. The first season of League of Legends culminated with the Season One World Championship in June 2011. While everyone jokes about it being held in Phreak’s basement, it in fact took place at Dreamhack Summer 2011 in Sweden. While the venue doesn’t shine by its capacity, this was a new esport getting introduced in a big gaming event.

LoL quickly took the esports world by storm. Starting as an open circuit like many other games, it evolved into a leagues system in 2013. Regional leagues hold matches between their teams every week, and the best LoL teams in each region then face off at international events each year. This system is still in place as of today.

While other games were already established as esports, League dethroned them all. The World Championship for this game eclipses all competition in terms of reach and viewership.

Related: Best LoL players of all time

Fun Facts About League’s Release Era

At the start, League only had a quarter of the champions that are in the game now. Even with that small roster though, some champions were never played at all – seeing them picked was a legitimate surprise. Poppy, Sion, Galio, Heimerdinger, Urgot, and worst of all Karma. Reworks hadn’t started until Karma’s in 2013, and that left us with 10% of the champions having a very unappealing design. On the other hand, these champions definitely felt unique to play.

Login wasn’t automatic, there was a login screen where players had to re-enter their password every time they would log in. The login screen was an animated picture of the latest champion, major skin, or event release, with the corresponding theme playing alongside. All players who started before 2019 fondly remember their first login screen, while newer players won’t recall which champion was the most recent when they first played League.

In draft, players weren’t assigned roles before joining the game – whoever picked or called it first got to choose their role. This often resulted in flame, even before the game started. Meanwhile, the legacy draft music was another iconic memory of veterans. Riot Games replaced this song in 2015, in part because while epic and beautiful, it made players anxious before a ranked match.

The servers were shaky, though, and EU West most of all. The game being down on weekends was nothing surprising. However, typing “thereisnourflevel” in the login screen would un-block the login button and let one access the game.

league of legends release date

URF’s login screen welcoming us to League (Image Source: Riot Games)

The League of Legends release date, an anchor point in history

League’s release date matters when it comes to understanding how far the game has come. Seeing the current product is something, but it was certainly not always like that.

Looking at pictures and videos from the beta and season 1 fuels nostalgia. As do the login screens, champion kits from these days, Dominion, or the autumn or winter map. However, they also show the difference in quality. Differences in visuals, in kit clarity, in monetization, but also in player levels. Pro players in 2013 would likely lose to Emerald players of 2025, given how much better we understand the game now!

For that reason, the LoL release date also matters for esports history, and for the legacies.

27th of October 2009, the day that changed gaming

League of Legends is far from flawless. But it comes from so much less than what it is now. 160 champions, 120+ million active players, thousands of skins that can be obtained for free, and the biggest Esports.

LoL is not dying. Patch after patch, it constantly reignites the interest, and no game release has managed to topple it.

Featured Image Source: Riot Games

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