While we all love the game, CS:GO could do with some improvements.

And no, I don’t mean 128 tick, improved VAC, and finally giving me the Global Elite rank I didn’t get because their ranking system is busted.

On our wishlist this Christmas are three simple ways to improve CS:GO, both the game and the Esports.

Fix the CT economy

“But Josse, all the maps are already CT-sided following the M4A1-S buff.”

Yes, and they should be.

It should take skills, both in and outside of the game, to win a round as a terrorist.

If they have it too easy, good players are not rewarded for being good.

Most maps are CT-sided following the M4A1-S buff. The rifle is dominating the CT meta and isn’t balanced compared to its counterpart, the M4A4.

The obvious solution is changing its price. But rather than nerve the A1-S, let’s give the A4 some love.

Drop the price to $2900.

This will give the CT’s two viable options, and continue to give their economy some breathing space.

Give the map pool a new look

Source: Catfood Maps

Valve has been missing the mark with its latest addition to the map pool. Vertigo is flawed in its concept, and Ancient has potential but needs some reworking.

But most importantly: the maps are not liked by the player base.

Valve doesn’t need to cater to whimsical CS:GO players but needs to do what’s best for the game. However, Vertigo is straight-up bad for the game, and Ancient isn’t doing it any favors as of now.

Perhaps, Valve should bring in a popular map with the fans for once.

A reworked Cobblestone, Catfood’s new Tuscan, or Cache are options.

All of these would work better than Vertigo.

Give the fans what they’ve been asking for once. After that, you can go back to pushing new cases.

A new Major circuit

Source: PGL

It might be just me, but following the Starladder Berlin Major, it felt like the magic had worn off just a bit. You could put it up to the Astralis era or a general over-saturation of CS:GO’s landscape. But the Major didn’t feel special anymore.

It makes sense when you think about it: it happened twice a year, took over a month to complete, and for three editions in a row, we’d seen the same five players lift the trophy.

There was too much Major for it to feel special.

The solution is quite simple, in my opinion. Valve needs to differentiate between the two Majors. Make one more important than the other. Give one double the prize money. Hell, call one of them a Minor, if needs be.

This way, the entire season builds into one big event. 

And one last thing: The Major should always be the final event before a player break.