KAY/O is the most recent agent added to the Valorant roster. He's also arguably the most overpowered Agent Valorant has introduced.
The community is almost certain that KAY/O will receive a nerf in the next major patch, especially once pro players get their hands on him.
Ahead, we'll speculate about some changes we could see to KAY/O in the future, along with what we'd like to see stay the same.
What do we keep?
Before we get into any proposed changes, let's talk about the parts of KAY/O's kit that shouldn't - and likely won't - change.
First, his FRAG/MENT ability. This is a simple molly that zones opponents, and one of the weaker ones at that.
The mechanics of KAY/O's ultimate will almost certainly stay the same as well.
We'll talk about potential nerf to it ahead, but the suppression and ability for him to be revived will almost certainly be in the game for the foreseeable future.
KAY/O's flash is another untouchable ability. It's far from the only flash in the game, but it's the most similar Valorant flash to a flash in CS:GO, which is clearly intentional.
Now, let's talk about what we would change about KAY/O.
KAY/O's E ability, or ZERO/POINT, is probably the most broken part of his kit. The knife marks and suppresses enemies, giving KAY/O the ability to see which players he suppressed.
We have a few proposed changes for this one. Making all of these nerfs would be overkill, but one or two of them should be on the table.
- Make it line-of-site, so you can't use the ability through walls.
- Shorten the suppression duration.
- Increase the cooldown or make it refresh on a kill.
- Increase the time it takes to pulse, giving players more of a chance to shoot it.
- Stop the ability from marking specific opponents, only giving you numbers like a KJ ult.
KAY/O's ultimate could probably use some tweaking as well.
Most of the mechanics of the ult are unique and relatively balanced. Sticking a res on a downed KAY/O is risky, and opponents can just as easily use him as bait.
The range on the suppression is a bit oppressive and could get a nerf.
With some adjustments to ZERO/POINT, however, we could see NULL/CMD staying the same - at least, at first.
Do you think these nerfs went too far? Not far enough? Let us know on Twitter @JaxonMVP.