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Farthest Frontier farming guide and tips

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*updated to patch 0.7.6*

A Farthest Frontier farming guide and general tips is absolutely needed if your going mid-late game in the new sim colony game. In Farthest Frontier you farm crops, meat, vegetables and berries to keep your population happy and fed.

But to be able to keep up in Farthest Frontier, you need to get the hang of farming. But behold, Jaxon is here to give you the ultimate Farthest Frontier farming guide, that will leave your population well-fed for years.

There is some information in the official farming guide for Farthest Frontier, but not everything is explained.

Farthest Frontier best crops

When you start the game, you should plop down a 5×5 farm as soon as possible to get your farming going. Reddit-user, Littlenold, have done some Farming Frontier farming research and is able to provide some good crop rotations for early, mid and late game.

Farming Frontier: Crop rotations for high fertility

These crop rotations in Farthest Frontier will give you high fertility during years – and as a bonus a little food as well. For most of the farming rotations, you should use 3 different farms, using rotation staggering, meaning that each field has each combination in all farming years.

Clover-only

This crop rotation in Farthest Frontier will not give you any food, but it’s the best way to boost fertility.

Peas + Clovers + Maintenance (use on 3 different fields and rotate)

Peas and clovers will boost fertility quite some, and it will also give you some food. When the level of fertility is 70-75, feel free to rotate to another combination in this farming guide that yields more food.

Green and Beans fertility (use on 3 different fields and rotate)

This rotation will give you some fertility, and a bit more food output – also long-lasting beans for the tough winter in Farthest Frontier.

Flax High fertility (use on 3 different fields and rotate)

Especially in the early game in Farthest Frontier farming Flax can generate a lot of gold.

Beans + Roots + Rye (use on 3 different fields and rotate)

This crop rotation gives you a bit of a mix: Roots, vegetables, beans and rye + positive fertility.

Beans + Roots + Flax Positive (use on 3 different fields and rotate)

Another versatile farming crop rotation that gives you vegetables, beans, greens, and flax + maintains positive fertility.

Farthest Frontier: Fertility-neutral crop rotations

If you’re well set on food, and your fertility is high (+70), you can go for crop rotations that give you a bit more food.

Leek + peas rotation (use on 3 different fields and rotate)

This rotation is especially good for the early-mid game, as leeks gives a high output of greens as a good source of food in Farthest Frontier.

Greens and Beans (use on 3 different fields and rotate)

A good crop rotation if you need a lot of greens and beans that will keep unspoiled during Winter.

Root vegetables (use on 3 different fields and rotate)

This crop rotation is good if you’re experiencing spoilage issues, as the vegetables are more resistant to that. Vegetables are also good sources for food for your cows and for preservables in the late-game.

Rye rotation (use on 3 different fields and rotate)

This is a good wheat farming rotation in Farthest Frontier for your early/mid-game. The fertility will not suffer that much, and you get a lot of wheat for your bakery an cows.

Farthest Frontier: High output rotations – fertility negative

Wheat/Rye + Leeks (use on 3 different fields and rotate + use compost)

This rotation gives you high amounts of wheat – and in addition, some leaks. But you will need to use some compost; otherwise, your fertility will drop to 50 quickly.

Farthest Frontier general tips for farming

We’ve been playing the game since the beginning. Here we’ve gathered some of the farming tips in Farthest Frontier we wished we knew before starting the game.

  • Get your farming going as soon as possible
    When you’ve plopped down your town center and first shelters, press F to show the fertility overview, and start planting a 5×5 farm to get your farm going.
  • Start out with maintenance
    In the first year(s) you must remove weeds and rocks by doing maintenance. You can add in a couple of clover rotations, if your fertility is low.
  • Always work on farming a crop
    When your first 5×5 field is done, add another one – and after that, a third one so you can rotate crops.
  • Use cows grazing on the fields to boost fertility
    When you’ve got the resources, plop down a barn. Save 1000-1200 gold to buy 2 cows (5-600 gold each) and start grazing. Get two cows to grow your herd. Change grassing regularly to the fields with clovers.
  • Aim for 10×10 fields minimum
    The cows’ grassing area is 10×10. Expand your farms to at least 10×10 in the late game to maximize the cow’s grassing area.
  • Don’t go too fast
    Farmers will prioritize preparing new fields instead of existing ones, so plan accordingly: If you are low on food, wait until you plan a new farm, as your farmes might miss a harvest or two.
  • Add clay/sand to boost food by +10
    Each crop has a different soil preference. You can add sand/clay to boost output further by clicking on each field.
  • Compost has same effect regardless of field size
    In Farthest Frontier compost will have the same affect on a little field vs a big one.
  • Peas + clovers is a gold combo early
    Peas is a great crop in Farthest Frontier as it both gives you greens AND boost the fertility of the field. Furthermore, you can squeeze in a round of clover in a yearly rotation for more fertility boosting.

Farthest Frontier crop information and explanation

Crop Yield:
This explains how much your crop returns in food. Higher number is better.

Frost and Heat Tolerance:
This shows how resistant your crops are to heat in the summer, and frost in the winter. Low frost tolerance = likely suffer damage if planted early in the year. Low heat tolerance = will likely suffer damage if planted late in the year.

Rockiness resilience + Weed suppression:
This shows how well your crop can handle rocks/weed on the field. Higher is better. Tip: Use maintenance to get rid of rocks and weed.

Grow time:
This value shows how long time your crops will spend of growing – you cannot change this number. Each year has 270 working days total.

Impacts fertility:

This number shows how much your crop will impact on field fertility.

Fertility dependence:
This number shows how much general fertility will have on the crop. A low number means that the fertility number will not have a great impact.

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