


Bunny hopping, or simply bhopping, has been broken in CS2 ever since the July 28 update that changed the animations. Despite Valve’s best efforts to fix the bhopping bug in CS2 on the August 1 update, the mechanic remains broken unless you lower your FPS.
If you miss bhopping in CS2, you can try this setting.
If you don’t know what bhopping is, it’s a nickname for a game mechanic that consists of jumping continuously every time your model hits the ground. Bhopping allows players to move across the map faster than just running, plus it’s pretty cool.
By using this setting, I could hit a sequence of nine bhops, and I’m not even a specialist. All you have to do is hit the Jump key or use your mouse scroll at the right timing, and you’ll hit the bhops.
This is because Valve has made a noticeable change to CS2 on August 1 in an attempt to fix the bhopping bug.
According to the August 1 CS2 patch notes, the “bhopping jump spam clock now starts at the instant the input is registered, rather than the end of the subtick where that command was processed.”
The CS2 developers are working hard to fix the bhopping bug ever since playerbase noted it was broken. The devs received a lot of criticism for releasing an update that broke this mechanic.
However, it remains unclear when the CS2 devs will find a way to fix bhopping with the new animations they implemented. What we know so far is that this is an unintended bug.
“Just so it’s been said: there’s no intent to break bhopping (at this time, or in the foreseeable future),” Valve dev John “McJohn” McDonald wrote on Reddit on July 29th.
So, all that we can do at the moment is wait for a fix, and try bhopping with the “fps_max 64” setting, in case you don’t care about playing with a capped FPS.

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